Model loading

New releases and general discussions.

Post » Sun Jul 25, 2010 8:12 pm

Yeah, just get out the photoshop, and fill in your uv map.
Should be pretty close to what your wanting.
Image Image
B
161
S
48
G
90
Posts: 7,347
Reputation: 66,749

Post » Sun Jul 25, 2010 11:03 pm

so then whats wrong with the method previously stated


lets say u have your map, just fill in the regions you want a flat color of your model texture with the flat color you want.
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Mon Jul 26, 2010 1:14 pm

material color: 1 minute or less
skin color: 40-50 minutes and more

Anyway, i'm using skin color even when using Blitz3D, just because Blitz3D is, obviously, far better in 3D games than Construct. Let's say I just wanted to try making a 3D game in Construct, but there's something I need: A 3D camera. If I just had this, I could have made it. I don't need 3d collisions, I don't need lights, or any special effect that I can't do with Construct. Just a 3D camera object and that 3D object.
B
2
S
1
G
3
Posts: 193
Reputation: 1,486

Post » Mon Jul 26, 2010 1:26 pm

[quote="Genesys":3n4ne6xc]material color: 1 minute or less
skin color: 40-50 minutes and more

Anyway, i'm using skin color even when using Blitz3D, just because Blitz3D is, obviously, far better in 3D games than Construct. Let's say I just wanted to try making a 3D game in Construct, but there's something I need: A 3D camera. If I just had this, I could have made it. I don't need 3d collisions, I don't need lights, or any special effect that I can't do with Construct. Just a 3D camera object and that 3D object.[/quote:3n4ne6xc]

You want completely flat colors, then claim a skin color takes 40-50 minutes? Do you even know what you're doing? That was a rhetorical question btw.
B
2
G
2
Posts: 13
Reputation: 676

Post » Mon Jul 26, 2010 1:53 pm

Even with flat colors, it's not that simple to recognize every single polygon in a UV map, so I have to switch frequently to Cinema 4D to see which part of the UV map is linked to the 3D model. Sorry, but i'm not a machine.
B
2
S
1
G
3
Posts: 193
Reputation: 1,486

Previous

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 1 guest