Moderator Spam Hunters

Discussion and feedback on Construct 2

Post » Tue Feb 03, 2015 7:08 am

This is not really that important, but it would sure be nice if the moderators could quicly remove/prevent all the spam health/garbage posts.

Like, is there anyway to detect the ip and prevent these moorons from opening new accounts and posting here for good.
If it can be done, someone on the web will show you how to do it!

CDASI Games Mentality Break Splat-a-bug FlapFleet Challenge
B
34
S
12
G
7
Posts: 356
Reputation: 7,144

Post » Tue Feb 03, 2015 7:30 am

From the type of stuff the bots post, it shouldn't be too difficult to automatically detect it and ban. Fight bots with bots. :twisted:
B
32
S
6
G
2
Posts: 317
Reputation: 2,801

Post » Tue Feb 03, 2015 7:36 am

Step 1 - Anti-spam bots
Step 2 - ????
Step 3 - SKYNET!
B
19
S
6
G
6
Posts: 1,101
Reputation: 5,646

Post » Tue Feb 03, 2015 7:41 am

Yeah, killlll the boottttsss....

I think the multiplayer for Halo allowed the host to kick players using their ip, not sure though, or if it is possible.

MayBe make it that you have to answer questions, where the answers are in one of C2's tutorials, when signing up....
If it can be done, someone on the web will show you how to do it!

CDASI Games Mentality Break Splat-a-bug FlapFleet Challenge
B
34
S
12
G
7
Posts: 356
Reputation: 7,144

Post » Tue Feb 03, 2015 7:45 am

Somebody wrote:Step 1 - Anti-spam bots
Step 2 - ????
Step 3 - SKYNET!

Hehe, iRobots, where's Will when you need him.....
If it can be done, someone on the web will show you how to do it!

CDASI Games Mentality Break Splat-a-bug FlapFleet Challenge
B
34
S
12
G
7
Posts: 356
Reputation: 7,144

Post » Tue Feb 03, 2015 8:12 am

On my own forums I just ban IPs from certain countries known for spamming, but that that's not as international as this forum, so that woulnd't be fair.

The other way is to use a plugin that ties in with StopForumSpam or similar, but that's no perfect as it relies on other forums reporting those spammers in the first place.

Considering the measures that have been put into place (no URLs, no PMs, etc.), I think the moderators are doing a reasonable job of controlling the spam. Spammy posts are usually cleared up within 24 hours of posting (although I do think having a couple of mods across the timelines would be helpful). Really the only next step that could be taken is to manually moderate each new user's first post (and preventing them from posting further until it's been done), but that can quickly become a heavy workload, and isn't all that friendly for legitimate new users.

EDIT: I'll add that spammers seem to sometimes put their URLs in the heading of the post, so that should probably be included in the spam filter.

Also, I guess that this post should be in Forum Issues, but at least it's getting some attention here.
B
57
S
15
G
11
Posts: 912
Reputation: 12,606

Post » Tue Feb 03, 2015 8:36 am

GeometriX wrote:Also, I guess that this post should be in Forum Issues, but at least it's getting some attention here.


Yeah, you're right there. Sorry about that.

Also, I don't want to imply that the mods are not doing a good job already. Just wondering about ways to make their job easier...
If it can be done, someone on the web will show you how to do it!

CDASI Games Mentality Break Splat-a-bug FlapFleet Challenge
B
34
S
12
G
7
Posts: 356
Reputation: 7,144

Post » Tue Feb 03, 2015 1:31 pm

The other forums I frequent require your first couple of posts to be vetted by a moderator before you're let loose on your own. And you can't post your second until your first is accepted. This works very well indeed....
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
73
S
19
G
66
Posts: 2,198
Reputation: 42,193


Return to Construct 2 General

Who is online

Users browsing this forum: NadeemAbbass and 4 guests