MoModth - Construct 2 event framework (in progress)

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Post » Sun Apr 03, 2016 1:32 pm

Hey!

It's my b-day today so I found it a good moment to share with you something over which I have been working for some time now!

MoModth is not a game. It's a tool for C2 developers.

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It’s a module based, fully flexible template which drastically speeds up mobile app development process. The idea of MoModth is to get rid of manual implementations of common features which you usually have to implement into each game anyway. MoModth have them already implemented. All you need to do is to setup modules configuration and reskin some parts (if you want). You can build your own modules as well.

It supports IntelXDK, CocoonIO, AdMob, Appodeal, IAP and much more. And with all that it does not affect a game performance at all, in fact it might even boost your game performance.

More details about MoModth you will find on my blog: MoModth - Construct 2 event framework (announcement)

Cheers
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Post » Sun Apr 03, 2016 2:35 pm

@BackendFreak - Thanks for sharing and Happy Birthday too :D
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The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Sun Apr 03, 2016 6:49 pm

Happy birthday!
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Post » Sun Apr 03, 2016 9:40 pm

Thanks guys :)

Update:
Just finished IAP support modules for MoModth:
- Official IAP [module],
- Cranberrygame Cordova IAP [module]
- Cocoon InApps [module]

Cranberrygame Cordova IAP and Cocoon InApps are fully replaceable so it's just a matter of switching modules in MoModth if you want to jump from CocoonIO to IntelXDK (or opposite).
Official IAP plugin does not support consumable products unfortunately. This will be highlighted in the documentation.
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Post » Tue Apr 05, 2016 12:57 am

That's more or less the final MoModth structure. First lookup.

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Post » Tue Apr 05, 2016 11:59 pm

Full ads support ready.

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With MoModth you just need to add 2 events to have working ads in your games. Initializing ads at start of the game and showing add event in the place you want to show the ad.

And of course switching between Official, Cordova, Appodeal and Cocoon Ads is just a matter or switching modules.
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Post » Fri Apr 08, 2016 6:30 pm

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Post » Sat Apr 09, 2016 3:45 pm

Looks real interesting, I will definitely check back when you got it available, thanks!
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Post » Sat Apr 09, 2016 9:04 pm

Looks great! Can't wait to check it out!
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Post » Sat Apr 09, 2016 11:27 pm

Thanks Guys

Screens above are already deprecated. I redesign it almost everyday now to make it as much encapsulated and semanthic as possible so the usage would be comfortable for small and big projects.

Right now that's the structure, but it's surely not the final one. There are still things that I'm not satisfied with.
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Also I want to prepare AirConsole and few other modules before the release.

There is a lot of testing with this thingy! ;)
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