Monetizing your app (Android)?

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Post » Thu Mar 06, 2014 4:45 pm

What is your favorite ad network to use on your apps for the Android marketplace?

- Favorite ad network:
- CPM (Cost Per Thousand):
Check out my games on Google Play:

BEAST ATTACK (960,000+ downloads!)

ZOMBIE BASH (Android) (Launched Feb 17)

ZOMBIE BASH (iOS) (Launched March 17)
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Post » Thu Mar 06, 2014 8:17 pm

If you are using CocoonJS you are pretty much stuck with Mopub, though most use Admob published through Mopub. If you are using Crosswalk, there is no official ad support yet, but I have read that Leadbolt + iFrame Plugin works with it.
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Post » Thu Mar 06, 2014 11:12 pm

I use Admob through Mopub and get on average at least 5 Cents every time someone clicks the ad.

The actual price varies. 3/3/2014 3 Clicks $0.19 3/4/2014 0 Clicks $0.00 3/5/2014 2 Clicks $0.42
Please Support Ocean Explorer.
http://igg.me/p/735007/x/6915815
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Post » Fri Mar 07, 2014 3:04 am

Bremen, have you considered per view (CPM) versus per click?
Check out my games on Google Play:

BEAST ATTACK (960,000+ downloads!)

ZOMBIE BASH (Android) (Launched Feb 17)

ZOMBIE BASH (iOS) (Launched March 17)
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Post » Fri Mar 07, 2014 3:32 am

For the past month I have been averaging around $2 per 1000 impressions. Using AdMob via MoPub.
Some days it went as low as 0.74, and others, as high as $4, it varies a lot.

I notice a pattern, one day high CPM, next day low, day after that high, then low. It kinda alternates. My theory is the Ads aren't "new enough" on the 2nd day, and if ppl already seen/click on it, they wouldn't do it again, until more "new Ads" are shown. I have nothing to base it on, just a hunch. ;)

As for income, just recently released some games and now starting to earn enough to pay a few bills. Not too bad, hopefully it keeps on growing, and soon I'll have another good game out.
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Post » Fri Mar 07, 2014 3:55 am

Hey Silverforce, what games do you have in the marketplace? I wanna try :)
Check out my games on Google Play:

BEAST ATTACK (960,000+ downloads!)

ZOMBIE BASH (Android) (Launched Feb 17)

ZOMBIE BASH (iOS) (Launched March 17)
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Post » Fri Mar 07, 2014 7:15 am

https://play.google.com/store/apps/deve ... %20Studios
I've released Ninja Legacy but have not devoted much time or $ to advertise/market it yet. I am waiting for Intel XDK and C2 to add official AdMob support then make it a free game with a smaller banner Ad and then start marketing it. My Flappy Sperm game is actually making decent $$ and growing and I didn't even advertise it! O_o
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Post » Mon Mar 10, 2014 6:15 am

Silverforce. In mopub, I only see $0.05 CPM. How do you get $2 CPM?

Also, does your payments come through to you from admob or mopub?
Check out my games on Google Play:

BEAST ATTACK (960,000+ downloads!)

ZOMBIE BASH (Android) (Launched Feb 17)

ZOMBIE BASH (iOS) (Launched March 17)
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Post » Thu Mar 13, 2014 4:18 pm

I'm new to this, and I want to learn more so I've signed up for MoPub because it seems the be the clearest path. I was wondering if anyone would be able to answer a few quick questions though.

Is there a difference in CocoonJS and Crosswalk as far as add support goes?

How easy is it to add the actual banners? I assume C2 has an option on export for a banner much like the options for HTML5 exports but I've never tried it. Do I just past a code some place?

Sorry for the newbie questions.

Thank you.
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Post » Thu Mar 13, 2014 5:02 pm

Hi there. I also need a little help. With Mopub. I keep getting Mopub test ad. I did everything in the tut that is posted here. But it's still appearing. Am using admob with mopub.
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