moonsurface normal mapped

Post your own tutorials, guides and demos.

Post » Mon Dec 07, 2009 10:00 pm

made this a little while back when testing some things,

its a seamsless moonsurface 512x512 i think

its has also normal mapping applied

free to use it, let me know if ya like it :)

[url:291zagxl]http://dl.dropbox.com/u/3011659/moonsurface.cap[/url:291zagxl]
B
2
G
3
Posts: 72
Reputation: 994

Post » Mon Dec 07, 2009 10:18 pm

Ooh, nice effect :)
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,620

Post » Tue Dec 08, 2009 12:05 am

thanx, if you play with the lightning settings a bit, the normal map effect is more obvious,

intensity to 2 and lightdirection 0.5 for xyz and its better
B
2
G
3
Posts: 72
Reputation: 994

Post » Tue Dec 08, 2009 1:54 am

now try intensity at 2
then do
System: Always (every tick)
> SpriteSet position to Sprite 0 .X+3, Sprite 1 .Y+3
> bgmoonnormalBumpmapping : Set Light X to 0.5+(cos(timer*0.01))
> bgmoonnormalBumpmapping : Set Light Y to 0.5+(sin(timer*0.1))


:D
B
3
S
2
G
4
Posts: 1,445
Reputation: 4,665

Post » Tue Dec 08, 2009 8:58 pm

hh tried it, pretty cool, if you set the timer to 1 you get epilepsy :D
B
2
G
3
Posts: 72
Reputation: 994


Return to Your tutorials & example files

Who is online

Users browsing this forum: No registered users and 1 guest