MoPub + Admob Problem?

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Post » Fri Feb 14, 2014 5:17 pm

@ArcadEd

Yup, except my CPM is 0.01... as I was told it couldn't be higher...
@bearboxmedia
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Nintendo Wii U Developer using Construct 2
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Post » Fri Feb 14, 2014 5:33 pm

I've always had mine at .05. Doesn't matter in my case since it's the only ad vendor I am using, it's not competing against other ad vendors.
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Post » Fri Feb 14, 2014 5:44 pm

@ArcadEd Thanks for info :) My CPM was 0 i turned it 0,01 but same result ads dosent seem. :)
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Post » Sat Feb 15, 2014 12:08 am

@guero Can you keep me updated if yours suddenly starts working? I went over to AdMob and linked my app directly to it, but that doesn't appear to have done anything either.
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Post » Sat Feb 15, 2014 11:59 am

@AnD4D I dont hope it will work but yes i write if i get.
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Post » Sun Feb 16, 2014 12:31 pm

@guero

Are you using your publisher ID or your ad ID? I got mine working. I thought I read somewhere that I should use my Publisher ID.

Grrrr....
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Post » Sun Feb 16, 2014 12:36 pm

AdMob Banner ID = ID

Put that ID into MoPub AdMob settings and set CPM to 0.01 or 0.05, works fine for me.
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Post » Sun Feb 16, 2014 2:14 pm

@AnD4D Great news . :) I will try I hope I can. If I cant I write you to get your help. :)
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Post » Sun Feb 16, 2014 3:01 pm

@AnD4D Sorry Dude :) I cant. i sent you PM. Please check it out. :)guero2014-02-16 15:02:08
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Post » Tue Feb 18, 2014 2:57 pm

Thank you @ArcadEd! I hope to be contributing here more frequently in the near future. A lot potential questions/answers/knowledge will be over on the Twitter Developer portal so I would suggest connecting there.

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