More Animation problems

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Post » Wed Jun 20, 2012 12:51 pm

What you mean the flying state that he teleports?
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Post » Wed Jun 20, 2012 12:54 pm

And I've found another bug with this animation when he flies he gets stuck in thin air and sortas float above the ground after flying.
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Post » Wed Jun 20, 2012 1:12 pm

that's exactly the bug I've faced. Try turning the Player sprite to visible, you will see that's teleporting randomly, thus sometimes causing the flutteryshy to appear to float.
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Post » Wed Jun 20, 2012 1:22 pm

Hmm... Any idea how do i stop it from doing this?
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Post » Wed Jun 20, 2012 1:27 pm

You're not actually pinning fluttershy to the player. You're setting it's position every tick.

mlpGamePinned.capx
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Post » Wed Jun 20, 2012 1:31 pm

Nope, not what im looking for. Pinning it, will make fluttershy when flying go upside down turn at angles.
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Post » Wed Jun 20, 2012 1:36 pm

I've managed to stop that bug from happening, but I noticed there's a new bug.

Anyway to fix this problem, just switch off 8Directions' Set Angle to "No"

You don't want it to rotate, especially if you set the Origin to bottom.

The other bug I noticed is when you are in Platform, lets say you move right, then you just and immediately press Space, then walk left, Once you let go of space, the sprite will 'slide' to the right. It somehow remembers the direction of the previous behaviour.

Here's a capx if you are interested.

Hope this helps. Yung2012-06-20 13:38:05
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Post » Wed Jun 20, 2012 1:39 pm

Set pin mode to 'Position only' and for the flying problem set the 8Direction 'Set angle' value to 'No'.
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Post » Wed Jun 20, 2012 2:01 pm

Thanks! Its working without the pin as well. Cheers.
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