More animations in the platform behavior

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3 pixel charaters with over 8 animations each + animations with a gun
  • Hello everyone,

    I'm trying to work in a game like 16 bit platform action game and I'm using the platform behavior. But I would like to have:

    • Double Jump
    • Wall Sliding and Wall Jump
    • Crouch
    • Dash and Air Dash
    • Attack

    I know I can just use commands to have those movements, but is it possible to have this inside the platform behavior to have a better animation management?

    Can I change the jump button instead of Up Arrow to any other button?

    Thank you.

  • you just need to find a way that works for you to manage the animations. for example i have a tripping behavior when my player collides with objects and an instance variable "isTripping" that gets set to true, so i set my default animation to play when:

    • player is not jumping
    • player is not falling
    • player - compare instance variable - isTripping (inverted)

         > set player animation "default"

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  • It's more or less working, but not perfect. My behavior is like this:

    <img src="http://s18.postimage.org/58pr3fs09/Untitled_2.png" border="0" />

    The character is on duck when I press down and he changes the animation if I do any other input, like walk or jump. The problem is he doesn't back to normal after released the down key.

    I tried to use the idle animation if duck is false, but then the character is always on idle.

    Do you know how can I "back to normal" if duck is false?

    Thank you

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