I have something I'm going to try tomorrow night, but if one of you already knows whether it's possible, it could potentially save me some time working on something that won't work.
if I have a property_edit that takes a filename.
and a property_bool, to click, and make it load the file, on properties update
I want the acetable to read the value of the filename in the property_edit.
First, do the ACETable functions get called every time the dialog is called?, or is it only read once when the object is added. if it is called every time:
The OnPropertiesUpdate (or something like that), is a member of ExtEdit.
and ACE uses global functions, if I remember correctly. I don't want to use global values unless it's a last resort, and I'm also not sure if it's safe to do so in this situation.
1. Is there another way to do this?
2. I can't find the code where adding a sprite object calls the sprite editor dialog. which file should I be looking in?
3. If sprite is not a special case, does the sdk have a particular way to add dialogs?, or is that what the MFC version is for?
thanks again for all the help, things are coming along nicely, if anyone's curious.
Going by how many functions I'm completing per day, and how many are left to write, I should have something cool to show in about a month. It will be far from complete, but it will be something that shows what types of things the plugins will be used for.