Morlock Escape [Underground Jam]

Show us your completed creations made in Construct 2

Post » Mon Aug 17, 2015 2:39 pm

Here's my entry for the Underground Jam in all it's pixelated glory :) . A homage to the 60's film "the time machine".

Image

Enjoy!

Feedback is appreciated, btw...

https://www.scirra.com/arcade/underground-jam/morlock-escape-1772
Last edited by Sanju83 on Tue Aug 18, 2015 2:23 pm, edited 2 times in total.
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Post » Mon Aug 17, 2015 8:02 pm

Very nice, are you used CRT Shader?
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Post » Mon Aug 17, 2015 10:46 pm

Yes, anata's CRT shader. In another game I made I used the solution given in this post, but I wanted to test the shader this time. So easy to use.
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Post » Tue Aug 18, 2015 3:14 pm

... it's hard - very precise jumps and it's difficult to avoid the ghosts that appear if they do so at the wrong time. But looks very nice.
My tutorial through development blog is at http://myconstruct2dev.blogspot.co.uk/
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Post » Wed Aug 19, 2015 12:58 am

[SPOILER ALERT] - to those that have not played the game yet, look away from my post!

Forgive me for my bluntness! But here comes some feedback...

- Start - The disclaimer - its quite difficult to read whats going no and it's straining my eyes. I can read it but I would just prefer I never had to again.

- "Press Start Menu" - Maybe some little ambient SFX playing while the guy is running away as the game waits for you to press space to start would be neat.

- Gameplay - I don't like that (it seems) you move at the same speed as the monsters do (That's just personal preference, but then again I guess a lot of this feedback is)

- [SPOILER] - I stopped playing after the cave with the glowy eyes. After I got past him, rocks man. rocks. That upset me. Quit the game right there.

Then came back to right this review, and I'm actually playing it again right now - Maybe a pause button would be nice / since the game doesn't pause on focus loss.

I agree with @paulscottrobson - every time, after the first ladder.. the jump wont register.(I'm sure its cuz im bad and not an in game error or anything) I understand you're most likely going for a difficult platformer, but theres difficult and then theres "Pissing me off" - Consider adding a 0.10 second delay buffer after not on platform to be able to jump (Almost like falling off the stage on Super Smash Bros? - Also I think the original Super Mario had this? Might be wrong....)

AUGH THAT SECOND JUMP! .... It's pretty hard.

Bug? - I jumped over a monster and got my 100 points :s but still died. - Consider adding a run button next time - so we can get through some of those hard to reach jumps.

Again, I understand your desire to make harder than average games, trust me, I love getting destroyed and coming back again and again until I get it right, but with this I'm just getting aggravated. I got to right before the torch on the wall and died and said... "Well that's enough of that..."

I like how you showed the monsters coming from the caves before they spawned to give the player a heads up, that was pretty cool, and I think the musics fitting.

So basically

-It's not so much "hard" as it is "frustrating"
-Consider a run button and pause, and consider tweaking the jump mechanics next time
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Post » Wed Aug 19, 2015 8:34 am

Thanks for your review, SwatHound! I'll try to improve the game having your comments in mind.
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Post » Wed Aug 19, 2015 6:45 pm

You can get your own back if you like :) https://www.scirra.com/arcade/undergrou ... -beta-1831
My tutorial through development blog is at http://myconstruct2dev.blogspot.co.uk/
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Post » Wed Aug 19, 2015 9:55 pm

paulscottrobson wrote:You can get your own back if you like :) https://www.scirra.com/arcade/undergrou ... -beta-1831


:) Not my kind of game, but it's a nice take on the theme.
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Post » Thu Aug 20, 2015 2:07 am

Everything felt good to me except those boulders. Being below them and on a slope, I feel like I couldn't jump high enough to get over them.
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