MORPG

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Post » Mon Apr 13, 2009 10:34 pm

I've got it to show other players but the grid movements jumps. So I'll stick with pixel movement.
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Post » Tue Apr 14, 2009 8:06 am

[quote="cheatking":z5y3c832]I've got it to show other players but the grid movements jumps. So I'll stick with pixel movement.[/quote:z5y3c832]

Ok.
Feel free to let us try some epic online battles, in an early version of your game.
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Post » Tue Apr 14, 2009 9:54 am

[quote="rogerty":3n8nxbeo][quote="cheatking":3n8nxbeo]I've got it to show other players but the grid movements jumps. So I'll stick with pixel movement.[/quote:3n8nxbeo]

Ok.
Feel free to let us try some epic online battles, in an early version of your game.[/quote:3n8nxbeo]

Whem I get that working I will.
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Post » Tue Apr 14, 2009 11:06 am

How are you making it? HTTP/Download object would be notoriously inefficient for this.
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Post » Tue Apr 14, 2009 11:47 am

posting in epic thread

edit: [quote="Rich":io73ghnh]How are you making it? HTTP/Download object would be notoriously inefficient for this.[/quote:io73ghnh]
why? if the game is not so fast paced (ie. ogamelike) the http object is perfect (well would be more perfect if one could POST more than one time per http object)
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Post » Tue Apr 14, 2009 12:02 pm

It's an RPG, the HTTP object would only be useful for very slow turn based games.
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Post » Tue Apr 14, 2009 12:51 pm

Since th grid movement akes other players jump I'm not going to to an rpg.

Instead I'll do a space game.
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Post » Tue Apr 14, 2009 1:10 pm

But how are you making it? :P
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Post » Tue Apr 14, 2009 1:25 pm

[quote="cheatking":1vxf5uck]The HTTP object connects to a php file that handles most things.[/quote:1vxf5uck]

A mixture of PHP and SQL

It gets the number of players online and there X,Y co-ordanrts and angle.
Then sprites on the layout are set to those.
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Post » Tue Apr 14, 2009 1:26 pm

Okay, whilst it will work I'd imagine it'd hammer the server pretty hard.. how often do you check for updates?
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