Most efficient map layouts

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Post » Wed Nov 28, 2012 7:49 pm

Hi guys,

I'm struggling over the concept of how I should be doing my collisions for best performance.

I'm making a 2D RPG-esque game.

Would I be better off making the entire background as a single image and implementing some invisible walls in C2 that are solid in it's place (for things like book casses, chairs, walls, tables), or would I be better off just making a bare-bones tile set and adding several sprites to a scene with collision?

I suppose the flat picture with invis walls would likely perform better, but I'm not sure how to approach it.

Any tips would be appreciated.Hayflick2012-11-28 19:50:04
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Post » Wed Nov 28, 2012 8:09 pm

http://www.scirra.com/forum/collsion-best-practices_topic53602.html
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