Most Optimal Way of Manipulating Screen Resolution

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Post » Thu Nov 01, 2012 3:47 am

Anyone know of a great method to increase the screen resolution without zooming in the camera? Apparently doing that forces my game to re-render all of the objects to a new size.

I heard a Canvas could be manipulated to re-size the screen at runtime, but I have no idea how to do that. Anyone know of a good solution? My game's res is 256x224, and I'd like to give the option to go as large as 3x the size, and also a fullscreen option.
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Post » Tue Nov 06, 2012 10:11 pm

Hmm, you can paste all the objects into the canvas and then resize that canvas image to fit the resolution you'd like, but that introduces some lag and could also prevent you from using pixel shader effects. Not tried this myself so hopefully someone else will know.
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