Most popular method of selling games.

Discussion and feedback on Construct 2

Post » Fri Jan 03, 2014 11:54 pm

Hello,

I was wondering what currently is the most popular way people are selling games and making money? iOS app store, Mac app store, HTML5 publishing, etc.

Thanks,
Steve
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Post » Sat Jan 04, 2014 12:35 am

At the moment IAP is the most used method on mobiles and tablets because it brings more money to developers than one time sell and is harder to crack.
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Post » Sun Jan 05, 2014 10:35 pm

The most important method that everyone over looks is simply making a good game. Everyone is in a rush to add ads, get it into an app store and rake in all that cash. But 99% of the games being made are garbage. Focus on making an enjoyable game. Then worry about making money on it.

Make something people will want to pay money for first.


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Post » Sun Jan 05, 2014 11:26 pm

@justifun

Well said, there is some truly shocking rubbish out there.
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Post » Mon Jan 06, 2014 2:55 am


Reminds me of SF writer Sturgeon's "Sturgeon's Law": "ninety percent of everything is crap."
http://en.wikipedia.org/wiki/Sturgeon%27s_Law

High quality is not the only variable in success, as we have seen things in the market where it's clear lesser or bad quality sometimes wins over good - high quality is no guarantee - but good quality I think will lead, in general, to higher probability of winning, especially on the games market.
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Post » Mon Jan 06, 2014 5:21 am

Steam
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Post » Mon Jan 06, 2014 7:10 pm

Marketing and or getting involved with various gaming communities can go a very long way too.

Look at Mikey Shorts!
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Post » Fri Mar 14, 2014 5:24 am

I know of one quality C2 game that just came out on Steam called "Our Darker Purpose".

Put in a good passionate effort into your game,
Don't just poop out some random game in 2-weeks time.
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