[QUOTE=Ashley] The bullet behavior only needs one event to get it to always move to the mouse (always - set angle to Mouse.X, Mouse.Y). Does that really justify a whole new behavior?
The other problem I'm having with this (Using the Bullet Behavior for movement) is that the Sprite stops but is "jumping erratically" at this point. like it's flickering with every tick.
I've tried to come up with a way to check what the previous Mouse click X and Y, programatically I know what I need to check for and what needs to happen, but can't seem to figure that out with the behaviour / event system.