can anyone tell me what im doing wrong on this one? i've also tried using System "Is Between Values" with value being "player.Bullet.AngleOfMotion" and looks like it was only actioning the left movement and down movement.
@Karvis: You could make your own thread instead of resurrecting this one. (over a year old)
Anyways, add a condition to check if your character's X position is greater than the mouse click's X position. If Character.X > Mouse.X, set your character to "Mirrored", and if not, set it to "Not mirrored".Nimtrix2012-12-31 01:00:51
I dont mind if he resurrects it. Actually I went on to play with other features of Construct 2 and had this one on the shelf and completely forgot about this thread. Thanks for the help!
Based on the help here I made a quick test of the click to walk then tried to add some colission using blocks which I inted to make transparent but somehow it is not working. It blocks the movement the first time it colides but when you click again the player passes through. I've had this issue with a few of my tests on other games and don't know why. Any help will be appreciated.
Anyway here is the CAPX of the quick demo re- done in my latest C2 version I have.
Anyone? I've tried quite a few things now and still the character walks through the collision object. Seriously...any help or just a pointer as to what the hell this could be would be really appreciated.