Mouse controlled AIMing point.

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Post » Tue Jun 11, 2013 7:18 pm

no no. my mistake. i will have the same problem with that when my mouse will be between the aim and the player.

need to think about it again .

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Post » Fri Jun 28, 2013 8:38 pm

Make a image point on the player sprite at that position called bulletspawn and spawn from there?

Or you can spawn from the gun and set the bullet angle of motion to "player.angle".
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