However, like @blackhornet mentioned in this forum post, on Scirra Arcade the mouse plays differently and if the user takes the mouse out of game, the game has no clue what is going on.
I've tried different fixes, like testing Mouse X/Y location and having an invisible sprite pinned to mouse and testing if sprite is outside layout, but none of that works.
Do you have any other ideas? Is there any good way to handle when the mouse leaves the game screen on Scirra Arcade?
Thanks in advance,