Mouse Over - Play Sound Only Once

Get help using Construct 2

Post » Sun Sep 01, 2013 11:46 am

I have a "Mouse Over 9Patch" construction to trigger a sound when the mouse is in a certain area of the screen. The sound is set "not looping", but because the area is quite large it re-triggers the sound constantly until I rest the mouse fully or move out of the area.

Is there an elegant way to lock an event to a single sound instance?rs3d2013-09-01 12:06:48
B
5
Posts: 12
Reputation: 374

Post » Sun Sep 01, 2013 3:14 pm

Use the Trigger Only Once event with the event.

ArcadEd2013-09-01 15:14:22
B
101
S
32
G
12
Posts: 1,549
Reputation: 21,993

Post » Sun Sep 01, 2013 3:25 pm

Thank you, the Events are quite powerful, so I have to dig deeper in the Systems section...
B
5
Posts: 12
Reputation: 374


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 7 guests