Mouse.AbsoluteX or Touch.AbsoluteX Full Screen

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Post » Wed Jul 24, 2013 10:33 pm

I finally got the player ship to rotate properly even after scrolling past the original viewable window, but for some reason Mouse.AbsoluteX or Y, same with Touch.AbsoluteX or Y is not behaving properly when I go to full screen mode.

Is there a way to go full screen without the scaling modes?

They are doing something weird and the ship starts to rotate sporadically when playing with the mouse.

I have tried restarting the browser and software several times, but always the same weird effect.

Otherwise it works beautifully.

Interestingly it works great in the Integer Scale mode and there's actually no scrolling artifacting.AmpedRobot2013-07-24 22:35:47
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Post » Wed Jul 24, 2013 10:39 pm

Try using only Mouse.X or Mouse.X("layer") ?

See if any of those 2 work better with your game : )
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Post » Wed Jul 24, 2013 10:53 pm

Will give it a shot.

Thanks! AmpedRobot2013-07-24 23:01:25
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