okay, i still think the mouse&keyboard (M&K) object should be global in the sense that it's not added to layouts but the entire application/game itself.
because creating events using M&K requires the M&K object in the layout, creating multiple event sheets each with their own M&K objects and then bringing them all together into one layout brings a few questions:
- do i have to add the M&K object to this layout for the imported event sheets to work?
- will the layout run without it's own M&K object?
- do i have to copy and paste all the M&K objects from all other layouts?
i think having to add the M&K object every time a new event sheet needs to access the actions and conditions of the M&K object is inefficient
[quote="Doppel":d6nuya6p]Yeah i know what to do: -Create M&K object -Change it to Global -In layers copy the M&K object -And paste it to the new layer (on the layer!)[/quote:d6nuya6p]
that doesn't work for me, i tried making it global but i still can't select it in the event editor of another layout
as for the multiple layouts and event sheets, what i usually do is play around with various custom engine parts and each part is done in separate layouts each with it's own event sheet and i do include only one mouse and keyboard object per layout. what i'm having problems trying to figure out is when i try to combine all the different parts together into one new layout
oh and curious, how do i access event sheets that i have added through the "Manage event sheets" button?
Huh? It shows all of my event sheets in my project tab:
All of those event sheets were created separately except for "Layout 1," "Layout 2," and "testScreen 2" which are the default event sheets. They're all there whether I'm on a layout that uses them or not.