Thanks first of all for the great help so far from everyone! This has really given me a lot of confidence to see this game engine through to make something serious with it.
Now I'm faced with a new challenge that is probably very easy, but its just not clicking for me.
I have an opening scene where i want an object on the bottom edge of the screen come up about 200 pixels and then stop. This can be a straight speed but would be great to have easing in/out.
I can't seem to get what i want. Applying a behavior to the object doesn't work as i'd expect. using bullet might work, but bullet won't let me determine which direction i want it to go, instead it assumes to go right.
8 direction would seem like a good candidate, but it also lacks any way that i can see to send a "move up" command without using the keyboard up arrow, which is not how I need it to be moved.
My thought was to use a system/every tick to take current Y location + 1.. looping this till it reaches the right height..
I'm used to being able to insert X and Y coordinates with variables, but it seems like the properties of objects in Construct 2 only allow numbers so I'm confused how you tell an object where it should be..
All of my efforts are resulting in the object not moving except using Sine, which of course isn't what i'm looking for, but at least it was nice to see it move :)
I saw this thread when searching, but this looks a little too much like coding for what I would imagine is probably pretty easy to do without coding. http://www.scirra.com/forum/using-lerp-and-timedelta-to-move-objects-over-time_topic44418.html