Move object with xbox 360 controller

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Post » Thu Jun 21, 2012 4:58 pm

No thanks xD. I am Spanish, and not much English
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Post » Thu Jun 21, 2012 6:01 pm

Heh no problem Adriel =]
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Thu Jun 21, 2012 7:17 pm

Thanks for everything. I have only one more problem, but I will try to fix myself ... Basically that is not event joysitck "On key release" :(
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Post » Thu Jun 21, 2012 8:02 pm

Okay, do not get it. Can you help me?
What I do is simulate the event "On key relase" with joytick. The else condition does not work because I have to do with two events and the two play ...

Help and Thanks
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Post » Thu Jun 21, 2012 8:41 pm

Can you upload the cap of what you're trying to do?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Thu Jun 21, 2012 9:08 pm

Ok, I've uploaded an example of what I do

Download Link: http://www.mediafire.com/?7potr6786h7ac2x
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Post » Thu Jun 21, 2012 9:15 pm

Ah I see, here is a fix. You can prevent it from triggering at the start of layout by having a variable "time" for each level and adding 1 to it every second. Then when the value is greater than 1 allow those events to run.
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Post » Thu Jun 21, 2012 9:19 pm

Perdon, pero no consigo entender para que sirve el evento trigger. Porfavor, usted puede explicarmelo a mi?
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Post » Thu Jun 21, 2012 9:36 pm

Google Translate: Sorry, but I can not understand for serving the trigger event. Please, you can explain it to me?

Okay, the "Trigger once while true" means it only happens once when the button is not being pressed. I've inverted the "control is down" to make it mean "control is up"

But, whenever a layout starts, the "control is up" will trigger once, but never again until the control is next pushed down and released.Jayjay2012-06-21 21:36:36
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Post » Thu Jun 21, 2012 9:41 pm

Sorry, sometimes copied the translation in Spanish, but if it was. Thanks go to sleep now, tomorrow I tell if I served;)
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