Is their a semi easy way and preferable using easeTween to move a sprite to a target but on a curve/spiral path. Like bejweeled butterflies do when moving to score https://www.youtube.com/watch?v=IuoJsi8imXE
I was thinking I could offset the Y and X by every tick while easetween progress is less than 1. Tried this:
Sprite EaseTween progress is between 0.1 & 0.5 | Sprite.X or Target X = Sprite.X + (1*(Sprite.EaseTween.Progress*10))
Sprite EaseTween progress is between 0.5 & 0.9 | Sprite.X or Target X = Sprite.X - (1*(Sprite.EaseTween.Progress*10))
So has anyone else got a solution?