I'm experimenting with moving my player-ship with the mouse, but I don't want it to move directly to the mouse location (that's way too fast). The best solution so far is similar to the example where the ship moves using bullet behaviour. This works really well and feels good but there's one problem - I don't seem to be able to limit the position of the ship. I need to limit it to just the lower half of the screen. Is there some way I can do that using bullet behaviour?
The 2nd option I can think of is how I'd do it in code - using math to work out the angle between the current position and the mouse position then move so far along that angle. I can't remember the math for this but I can probably find it, or does someone already know how it's done?