Movement vs line of sight

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Post » Thu Dec 18, 2014 6:15 am

Hi guys. As you can guess, I am a noob.

I've poked around on youtube a bit, and I did one of the tutorials, and have played with adding a couple new events and stuff to it, so I'm not completely in the dark.

I want to make a top down tank shoot em up tank game at the moment. With this said, I want the tank to function like a tank. What I'm trying to do is set two spites to follow each other, one being the base of the tank, and the top being the turret which can aim independently of move direction. Obviously the bottom half needs car behavior, and the turret needs 8 point, right?

And also, how do I get the turret sprite to follow the treads sprite?
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Post » Thu Dec 18, 2014 8:11 am

Ramtide here is little demo. From this you would be able to work it out
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Post » Sun Dec 21, 2014 6:10 am

Hey, thanks for taking the time to reply. However - this is a .cap.x for r192. It seems I only have r190.I hate to hassle you to break it into text, or to remake it, but if you do not mind, I would appreciate it immensely. You know, for us guys using the free version.
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Post » Sun Dec 21, 2014 6:38 am

R192 is also free, it's just a beta version. You can find a link at the bottom of the page.
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Post » Sun Dec 21, 2014 9:33 am

Like our hound say download free version and you be fine
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Post » Mon Dec 22, 2014 7:14 pm

Right on, guys. I appreciate the help!
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