Moving immovable physics, maintaining phys effect

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Post » Mon Oct 28, 2013 1:16 am

That was a long headline...

I have made a small example: .capx

There is water running down into some "buckets"

My question is this:

how would you go about moving the bucket with touch/mouse input while still maintaining the physical affect the bucket has on the water.

So how do I move the bucket while still maintaining the water inside (while some of it might spill over due to the physical circumstances)
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Post » Tue Oct 29, 2013 6:46 am

A small bump on this one. Anyone who can help?

Taking the liberty of adding you @R0J0hound as I have seen you answer simular questions... I have just not been able to drag what I needed from what I have found so far.
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Post » Tue Oct 29, 2013 9:19 am

From all the people on this site i am probably the least qualified to answer your question, but after messing around for a couple of minutes i'd at least like to offer you something to pass time until one of the more skilled fellows comes along and makes everything right again. :)

Well, first off, i opened your example, however i found that it ran too badly (my laptop doesn't support webgl), so i made my own one - a bit simplified, yet seems to work decently.

https://dl.dropboxusercontent.com/u/80437109/mybuckets.capx

Now, it is made on r142, so there might be bugs in later versions, but i at least tried. The example itself should be simple enough and i put in a comment or two there too (<30 events).Stiivais2013-10-29 09:21:34
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Post » Tue Oct 29, 2013 11:21 am

@Stiivais

Looks like you are very qualified. Nice example. I will incorporate it into my own later tonight when I have more time.

But it looks like a good solution. Small adjustments to density etc should solve the rest.

Thx for taking the time.
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