Moving joints in Bone Movement

New releases and general discussions.

Post » Fri Mar 20, 2009 4:32 am

I'd really like to see the possibility to move the main object joint thing, with the bone movement animations.
This would be useful for moving the body down for ducking etc.
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Fri Mar 20, 2009 4:45 am

I second this idea. Though, to get around it for now, you can make an invisible sprite have the bone movement, and everything else - including the body - can be a child of it.
Moderator
B
98
S
36
G
19
Posts: 1,584
Reputation: 17,717

Post » Tue Mar 24, 2009 7:57 am

When an object rotates, its bounding box gets bigger...i'm guessin that the effect chain uses the width/height of the object rather than the bounding box's width/height somewhere.
B
4
S
2
G
5
Posts: 641
Reputation: 3,011

Post » Wed Mar 25, 2009 12:15 am

So what does that mean?
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Wed Mar 25, 2009 12:59 am

I think that reply might have been meant for this thread. :P
Moderator
B
98
S
36
G
19
Posts: 1,584
Reputation: 17,717

Post » Tue Mar 31, 2009 3:02 am

yeah didn't really seem relevant to the topic :oops:

The main thing it would improve with this feature, is for allowing more 'vertical movement' in the animations. Instead of having stiff running animations where only the limbs around you move.

However, I guess this could be solved by not choosing to have the 'torso' part as the central peice of the bone-movement.
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Tue Mar 31, 2009 7:48 am

How on earth did I manage to post that in the wrong spot :|

wtf... lol
B
4
S
2
G
5
Posts: 641
Reputation: 3,011

Post » Tue Mar 31, 2009 7:53 am

As for moving the main joint...I have a bit of a delemma with that...

Lets say you have the main joint move downwards for a crouch animation.

Now...each frame the joint thinks 'ah i need to move downwards a few pixels' and it all works sweet.

But now you bang in a platform behavior object, and add the action:
Always - Set position of body to player

This means each frame the body is positioned to the player, and then it moves down a few pixels...resulting in no movement at all....

So I'm still unsure of how to resolve this one...
B
4
S
2
G
5
Posts: 641
Reputation: 3,011

Post » Tue Mar 31, 2009 8:51 am

Yeah I see your point, there doesn't seem like a proper solution.

Haven't tried this, but maybe a work around could be: Have an invisible piece situated where the ground would be and give it the bone-movement, then join your main body piece to that piece then you'll be able to move all the body parts anywhere you like!
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188


Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 4 guests