moving needle back & forth

For questions about using Classic.

Post » Sat Jul 19, 2008 4:57 am

Yes it does! it's a little bit slower! not much i thought it would be more, but i exported each version to an exe and ran them an the one with every 10 miliseconds was slower!

edit: since the framerate is 80 frames per second and 10 milisec is 100 times per second the one with that event will run 1.2 times as fast.

edit2: DAMMIT! then its FASTER!! self pwnage there...
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Post » Sat Jul 19, 2008 1:21 pm

okay okay please don't fight over your CAP lol.
Both your help is appreciated i learn a lot today.
So i got another question after this.
If you look at my screen shot i had a character in it , so the point is, I'm not throwing bubble like bust a move but more make the player jump according to the angle. The arrow is to indicate a jump angle.I use the platform behavior which have the jump th in thing in it but i can't find a way to make it jump at angle without rotating the player.

now start a duel and fullfil my wishes lol :lol:

I'll post my game soon but i just need to set this part of the game mechanic.

thanks guys
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Post » Sat Jul 19, 2008 2:29 pm

Here's a really simple one using sin.

For the record, 'Every' can never trigger more often than once a tick. So Every 10ms can run at most every tick - if not, then less often. If you want to run something every tick, use Always, not a small value with Every.
Scirra Founder
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Post » Sat Jul 19, 2008 4:22 pm

@[color=#BF0000:ppyp4rr8]Ashley[/color:ppyp4rr8] - hell yeah math make things better
@Border - I made example of "Jetpack" Effect, move mouse to change angle of arrow and click left mouse button to activate Thrust.

http://www.mediafire.com/?zy9myhd2br9

Edit: @Attan (below) - Yep pretty much beaten

Edit: http://rapidshare.com/files/131160249/jumping.cap.html Rapidshare link
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Post » Sat Jul 19, 2008 4:38 pm

[quote="Ashley":2sx1rd2y]Here's a really simple one using sin.[/quote:2sx1rd2y]

Hey, that's not fair... since we haven't been doing that stuf in scool yet. (i was about to make one with NO events using just an animation but.. 180 frames... naah) Looks like we both got beanten doppel.
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Post » Sat Jul 19, 2008 6:03 pm

wow thank doppel . simple but efficient (until ashley bring the math again :P )
but yeah math make thing simpler the hard part is to find which math would do the job.
DOPPEl: your jtpack effet make me wanna do a 2D tri Clone ! hehe
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Post » Sat Jul 19, 2008 7:51 pm

[quote="Border":2b5qo3e3]
DOPPEl: your jtpack effet make me wanna do a 2D tri Clone ! hehe[/quote:2b5qo3e3]
2D Tri Clone?

Edit:
*below* still no idea what game that is.
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Post » Sun Jul 20, 2008 1:09 am

oups.. that its i need more finger to type or just to switch my brain on.
i meant TRIBE not tri :D
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Post » Sun Jul 20, 2008 8:48 am

Tribe as in Starseige Tribes?
EDIT: I can't seem to download the Jet example, can you re-upload Doppel?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sun Jul 20, 2008 10:45 am

[quote="Jayjay":cyemt82q]Tribe as in Starseige Tribes?
EDIT: I can't seem to download the Jet example, can you re-upload Doppel?[/quote:cyemt82q]
Doesnt work? Well works for me... needless to say here's rapidshare version.

http://rapidshare.com/files/131077036/b ... w.cap.html
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