Moving Platform stutters when player is on top

Discussion and feedback on Construct 2

Post » Thu Sep 04, 2014 3:55 pm

Hi im using TileMap object to create my game and im using the recomended project settings (Pixel Rounding ON), when i want to create moving platforms (I use sprite with Solid and Sine behavior) there is a problem when the player is on top of the platform, it stutters, its not a fluid movement, i think it has to do with the Pixel Rounding? Is it important to be on if im using TileMap object?

EDIT: I did some more testing and with Pixel Rounding off it works better but there are a lot of graphic glitches =S
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