Moving sprite w/ animation in isometric tilemap

Discussion and feedback on Construct 2

Post » Fri Feb 21, 2014 7:37 pm

edit: oh, a doubble post by accident^^

edit 2: seems the second post updates the first,...so it's weird^^

Anyways, here an example, did you tried to achieve this isometric movement?

https://dl.dropboxusercontent.com/u/26932498/howto/iso_walk/iso_walk.capx
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Post » Fri Feb 21, 2014 8:25 pm

@zyblade wrote:Anyways, here an example, did you tried to achieve this isometric movement?

https://dl.dropboxusercontent.com/u/26932498/howto/iso_walk/iso_walk.capx



oohh, thats pretty smooth, simple, yet efffective.

I like that switching method with groups, I use lots of simlair approaches :)
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Post » Fri Feb 21, 2014 8:50 pm

Thank you!
If there are any questions, related isometric movement or so, feel free to ask.
I tryin' to setup an isometric game by myself and getting the sorting work properly, is just horrible^^
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Post » Mon Feb 24, 2014 10:35 am

@zyblade, thanks a lot. Awesome sample, as @lennaert pointed, very effective. Will give it a try.

I managed to make the movement, the result can be seen @ http://www.eyepatch.com.br/wanderer/ (use numeric keyboard 1, 2, 3, 4, 6, 7, 8, 9) for movement. Will post the capx later. It may be not the best solution, but it's some kind of one.
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Post » Mon Feb 24, 2014 5:10 pm

Didn't check your CAPX but if you have fairly complicated game, this method could help.

http://clintbellanger.net/articles/isometric_math/
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Post » Mon Feb 24, 2014 5:49 pm

Thank you!
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