- The walking animation is played.
- Every next frame of the animation the sprite should move += 10px.
- I want to keep the game V-Synced.
Right now, my code is:
if Xbox360GamePad.LeftThumbstickX(1) > 0:
Player.X += 10
The walk animation's own speed is set to 16fps in its own settings.
But what happens now, the Sprite seems to move with the V-Sync speed, instead of the 16fps. Way too fast.
What did I oversee here?
Thanks in Advance!