moving the world and not the player

Discussion and feedback on Construct 2

Post » Tue Dec 04, 2012 11:48 pm

I've had a thought about creating a large game world. What I am wondering is about the performance of handling position that way. Instead of moving player by X/Y. Instead object(containing large sums of pinned objects) is moved. If player turns right, world rotates left?

Would this have a significant effect on performance.

Also what kind of impact would designing the game around this model and such difficulties

finally would there be a problem with translating physics if wanting to use vehicles or other such things.

Now of course the only reason I would want to move the word. Would be that I can load and unload sections of the world at a time for very large worlds. I'm not working on a game like this yet and am unsure if I will ever get there, but I am wondering about the design and the how it would be done.
B
87
S
18
G
9
Posts: 2,455
Reputation: 14,834

Post » Tue Dec 04, 2012 11:55 pm

That sounds like a pretty in efficient way to do things. and dizzying!
B
50
S
21
G
8
Posts: 844
Reputation: 10,299

Post » Wed Dec 05, 2012 12:29 am

Reminds me of Loco Loco for the PSP.
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Wed Dec 05, 2012 1:22 am

That's right. The level rotated a lot with your character. :D
B
87
S
18
G
9
Posts: 2,455
Reputation: 14,834


Return to Construct 2 General

Who is online

Users browsing this forum: humanescape, NetOne and 3 guests