Mr. Wave - A Delicious Adventure (Power Demo!)

Show us your completed creations made in Construct 2

Post » Sun Dec 09, 2012 5:03 am

And a new video is added as well:

http://www.youtube.com/watch?v=yZdihIWTDbs

Definitely check it out, you can see the animations and how the backgrounds parallax move around, it's really awesome. :)
B
17
S
3
Posts: 225
Reputation: 2,358

Post » Sun Dec 09, 2012 9:51 am

I have take a look at your video, your game is really fun, keep up the good work !
B
4
Posts: 36
Reputation: 822

Post » Sun Dec 09, 2012 5:11 pm

Thanks a lot! I hope to have more screenshots and video soon as I fix up the powers. :)

If you're on reddit, you can help me get more views for the video here:

http://www.reddit.com/r/IndieGaming/comments/14j9mo/mr_wave_alpha_091_december_8_2012_update/Ashodin2012-12-09 22:57:48
B
17
S
3
Posts: 225
Reputation: 2,358

Post » Mon Dec 10, 2012 2:23 am

FINALLY. I finished the touch problems up on eating enemies, for good this time. Now all I have to do is hook up enemies getting sucked in, and I'm good to go. Good god that took forever.
B
17
S
3
Posts: 225
Reputation: 2,358

Post » Mon Dec 10, 2012 7:42 am

DEVELOPMENT UPDATE

Absorbing Enemies Teaser :)

http://www.youtube.com/watch?v=KDsUNvx2tsE



Very soon I will have powers working... yes!
B
17
S
3
Posts: 225
Reputation: 2,358

Post » Mon Dec 10, 2012 7:30 pm

So works begins today on moving around with enemies being "cooked" in Mr. Wave. I'm so much more experienced with Construct 2 now than I was when I started, so I can effectively cut down the time needed to make this work than the basic controls. It's just basic animation changes based on the "state" Mr. Wave is in (enemies inside him or not).
B
17
S
3
Posts: 225
Reputation: 2,358

Post » Wed Dec 12, 2012 1:24 am

MR. WAVE ALPHA 0.9.4 RELEASE

http://db.tt/Bt3yAnBe - Copy and paste to your browser to play!


  • Can move around and fall in pits, Mr. Wave has infinite lives currently

  • Can eat enemies and spit them back out

  • Enemy on the left respawns when you are on the right of the current layout

  • Clouds move, trees move when you move

  • Applejumpers changed from red to green to fit future power colors



Controls are on the page, but if you can't see them:

A = Left
D = Right
Shift = Suck in enemies / shoot cooked shot
Space = Jump

Enjoy! Leave feedback and let me know how I'm doing! Touch controls currently don't work as well as keyboard controls, but that is to be expected. I wanted to get this into your guys' hands as quick as possible!
B
17
S
3
Posts: 225
Reputation: 2,358

Post » Wed Dec 12, 2012 6:26 am

Update

Changed the Wave animation to be more "visible".
B
17
S
3
Posts: 225
Reputation: 2,358

Post » Thu Dec 13, 2012 3:39 pm

Pretty good, liked the idea of sucking in enemies to cook

am I missing something or is the level about a screen long?

the longer you cook them in true microwave powers should mean a harder attack, so you nuke it for 5 minutes you have some indestructable black diamond hardness fly out - just a thought :p

or shiney metallic enemies cause you to lose life and can only be killed by shooting (microwave shiney objects tends to cause sparks and reflected cooking)

frozen enemies need really long otherwise they might fly out and a smaller version spawns in its place/where it landed (inner core was still frozen)

battery or super charged voltage power ups :)

sorry about my ideas there just some daft stuff

but the controls were pretty cool, liked it in general, good effortBinkus2012-12-13 15:40:15
B
10
S
2
G
2
Posts: 45
Reputation: 2,039

Post » Thu Dec 13, 2012 11:53 pm

[QUOTE=Binkus] Pretty good, liked the idea of sucking in enemies to cook

am I missing something or is the level about a screen long?

the longer you cook them in true microwave powers should mean a harder attack, so you nuke it for 5 minutes you have some indestructable black diamond hardness fly out - just a thought :p

or shiney metallic enemies cause you to lose life and can only be killed by shooting (microwave shiney objects tends to cause sparks and reflected cooking)

frozen enemies need really long otherwise they might fly out and a smaller version spawns in its place/where it landed (inner core was still frozen)

battery or super charged voltage power ups :)

sorry about my ideas there just some daft stuff

but the controls were pretty cool, liked it in general, good effort[/QUOTE]

Those are some neat ideas! And I will say a lot of them have been thought up before, thanks for the impressions! The actual levels haven't been built yet, this is more of a "sandbox" test of the game so make sure the controls work.
B
17
S
3
Posts: 225
Reputation: 2,358

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 0 guests