Mr.Winch

Post your Construct-made creations!

Post » Sun May 24, 2009 4:29 pm

tiny game im working on, to take a break from other projects. very minimalist 2 color per sprite style.

shoot/retract: L mouse button
Pull: R mouse button

WASD movement

its not that much atm.
http://dl.getdropbox.com/u/1010927/Mr_Winch.zip

davio may help a bit in level design later on
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Post » Sun May 24, 2009 4:38 pm

HAHAHA that's too cool man. It's like a C64 version of bionic commando or something. I'm loving the sound effects too! Great!

There's a few bugs as I'm sure you know... like grappling something and then falling too low off the screen... you can't winch yourself back up or anything.

Great start though... very retro and very cool!

~Sol
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Post » Sun May 24, 2009 4:50 pm

Cool game idea :) However, the way it automatically drops if you touch the end of the winch made it really damn hard to get across those moving circles... and the controls are a bit weird, maybe if when the winch attaches, the line can't extend (ie you'd get dragged along if the thing you attached to moved).
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Post » Sun May 24, 2009 4:52 pm

ye only started it yesterday so its still pretty buggy.

that falling off thing just has to do with fall speed, cause the hook cant catch up to you
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Post » Sun May 24, 2009 4:58 pm

[quote="Ashley":2ypov4aw]Cool game idea :) However, the way it automatically drops if you touch the end of the winch made it really damn hard to get across those moving circles... and the controls are a bit weird, maybe if when the winch attaches, the line can't extend (ie you'd get dragged along if the thing you attached to moved).[/quote:2ypov4aw]

moving objects and pullable ones aren't grabbable atm like the walls and ceilings are. i have to find a way to do it without being buggy.

controls are a bit difficult at first, but you get the hang of them, and theres not really a better way that ive tried yet.

you can grip walls and ceiling if your not touching the floor.
you can drag yourself across the floor.

i might consider making the rope tethered like that, but it would pose a lot of problems.
oh ya the player movement is non existent right now, its just default platform so controls will probably improve when i get around to changing that up.

PS: srry for double post, you replied when i was writing the first one
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Post » Sun May 24, 2009 7:28 pm

Made possible with the power of the ATARI 10400! :mrgreen:

Cool stuff! I'm looking forward to seeing more.


(is there a way to exit without having to use task manager?)
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Post » Sun May 24, 2009 7:46 pm

alt f4

its the basic close application command in almost any windows program. :D its alright tho, i didn't know for a while either.
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Post » Sun May 24, 2009 8:00 pm

ARGH I'm gonna winch you for not zipping a folder :evil:

jk, trying game now...
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Post » Sun May 24, 2009 8:07 pm

Okay, pretty good so far :). I think the movement on the player is too speedy though. Especially the fall. If you fall for more than a few feet and then winch something you won't be able to pull yourself up because you're falling too fast.

Also, put some damn floors in your demos, I want to play more than five seconds without having to restart :evil:

Looking forward to seeing more :D
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Post » Mon May 25, 2009 12:13 am

i like my tiny demo test arenas deadeye
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