Mr.Winch

Post your Construct-made creations!

Post » Mon May 25, 2009 1:14 am

[quote="SoldjahBoy":34bwqa9u]HAHAHA that's too cool man. It's like a C64 version of bionic commando or something. I'm loving the sound effects too! Great!

~Sol[/quote:34bwqa9u]

*COUGH* I made the sounds. :mrgreen:

[quote="QuaziGNRLnose":34bwqa9u]davio may help a bit in level design later on[/quote:34bwqa9u]
Ehem? i believe i helped with alot more than that, bro. :mrgreen:
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Post » Mon May 25, 2009 4:30 am

I like it but windowed + mouse based makes me click random stuff outside the window.
Which in turn launches stuff I didn't want launched.

Also, falling off = alt-f4. :(
Oh and do stuff the wavs in the .exe!
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Post » Mon May 25, 2009 11:45 am

you've only made sounds so far and the shrinking of white smoke paritcles so, no you haven't done more than that, and you haven't even done that itself, like you implied in your post.
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Post » Mon May 25, 2009 12:44 pm

Brotherly love... it's so... gay xD

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Mon May 25, 2009 9:01 pm

heh
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Post » Thu May 28, 2009 1:07 am

updated alot of things, added some too.

recolourable character, figure that out yourself its near the bottom

gripping onto moving objects (circles)

ice.

tweaked physics

ungrappalable terrain added,

save it into your unzipped first file if you want sounds to work (you'll be missing the ice slide sound but that one sucks right now anyways)

http://dl.getdropbox.com/u/1010927/MR_WINCH%202.0.cap
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Post » Thu May 28, 2009 2:37 pm

Additions are nice... pity the grappling arm now seems broken.

Left mouse makes a puff of smoke/steam... and right mouse makes the claw open... can't shoot any more though :(

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Thu May 28, 2009 5:38 pm

It's broke in .99.2. Seems fine in 98.9.

Also I tried making fullscreen (since I'm always clicking out of the screen) but apparently the .cap would need major surgery in order to do fullscreen properly.

Other than that, the additions seem nice. I like the different kinds of blocks you can grab and such. My initial comment about the player's speed still stands, though, I think he moves a little too fast to really navigate comfortably. Maybe I just keep comparing it to Bionic Commando when I shouldn't be.
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Post » Thu May 28, 2009 11:33 pm

Nice improvements. 8)



...those steel balls are only slightly aggravating to get past now. :wink:
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