I've been trying to implement Multi-touch in a game for a client. Basically, one finger is used to aim a turret, while the other presses various fire buttons.
Here's my code:
The problem lies in event 326. Basically, you'd think the "Is not touching GameButtons" conditions should only apply to the touch I'm picking for the event. However, it seems to use it like a global statement - i.e. it will return true if any touch is touching a GameButton.
Does anyone know a way around this? How can I tell if this
touch is touching a GameButton or not, as opposed to any