multilevel game - memory issue

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Post » Mon May 06, 2013 10:08 pm

Having you thought of releasing an iPad specific version, a PC specific version and so on? You don't need just one file.
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Post » Tue May 07, 2013 12:02 am

You can also take the generic portions of you background like the sky, etc... and make that a separate tiled background. And then take the smaller detail pieces and make them into smaller tiles/sprites. Unless there is no portion of your background that repeats the same type of texture.. sky, water, mountains, jungle, etc... would all be workable as tiled backgrounds, then layer the more detailed items on top.
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Post » Tue May 14, 2013 6:15 am

thanks @kyatric.
After reading that article I could reduce space from 67 Mb to 26.5 Mb.
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