Multiplayer and animations

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Post » Thu Oct 09, 2014 3:44 pm

Found it.
I just remember that this test was never finished, I never get the animation to be right actually, still have to tinker a bit, I won't spend time on the send message method anymore since it is definitely doable but I'll try out instance variable shortly, see whether it is better or not.
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Post » Fri Oct 10, 2014 10:10 am

Here we go - drive(dot)google(dot)com/file/d/0B8Cc6MKKLdYkY2dfaWdPb1dMZUE/view?usp=sharing
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Post » Fri Oct 10, 2014 10:58 am

DUTOIT wrote:It is a lot easier than syncing, but duckfaceninja can correct me if I am wrong, I think it is a little slower, so animation might have a delay.

Shockingly, I find using instance variable is much easier than send message, which I did not expect. I'm now certain that instance variable is the way to go for movement animation.

@RisenFear
I made a tutorial on this subject. Basically the similar thing with syncing movement, what differs is how to use the setbit/getbit conditions to trigger the animation.
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Post » Fri Oct 10, 2014 11:52 am

DuckfaceNinja wrote:
DUTOIT wrote:It is a lot easier than syncing, but duckfaceninja can correct me if I am wrong, I think it is a little slower, so animation might have a delay.

Shockingly, I find using instance variable is much easier than send message, which I did not expect. I'm now certain that instance variable is the way to go for movement animation.

@RisenFear
I made a tutorial on this subject. Basically the similar thing with syncing movement, what differs is how to use the setbit/getbit conditions to trigger the animation.


Will have a play around this weekend... very surprising indeed. Might have to change a lot of my existing work - lol.
Nice tutorial. I need to crank out a few in the coming weeks... been meaning too, just end of year time restraints.
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Post » Fri Oct 10, 2014 11:47 pm

That works! Thanks a lot)
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Post » Sat Feb 21, 2015 3:41 pm

I Want to find absolutely the solution plz help with CAPX
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