Multiplayer and Pathfinding

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Post » Fri Jan 09, 2015 4:20 pm

Hello,

I try to implement the Pathfinding behavior together with the multiplayer object. At the client side I submit the position where the user clicks on the map to the server. On the serverside I loop trough all player objects and set X/Y positions of the "find path". On the client side I can see that the player is moving, but the path only have one node and this is far on the right side of the map, miles away from the position where I've clicked. Any clue how to solve this?

Best,

Benjamin
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Post » Sat Jan 10, 2015 9:02 pm

Hi,

Maybe someone has an example on using Pathfinding with the multiplayer part? Can't get it to work. :-(

Best,

Benny
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Post » Mon Feb 09, 2015 4:41 pm

I'm planning on pathfinding, but only for server-side objects. Have you only run into errors when using it with clients? Or have you tried it with said server-sided objects as well?
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