Multiplayer Animation States

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Post » Thu Apr 24, 2014 6:40 pm

Hello there,

I was just wondering if there is a best practice for syncing up animation states over online multiplayer. Ive noticed that the animation triggers only really work for the host so I know I need to send the info back to the peers. Wondering if anyone has come up with a best way to do this.

Thanks,
Adam
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