Multiplayer Behavior

Chat about anything not covered in these forums, but keep it civil!

Post » Thu Oct 31, 2013 10:33 am

There are various ways to use multi player functionality in Construct 2. They work pretty well for the most part, Socket.I.O and Ajax,
pretty much this section but they aren't perfect solutions for real-timeDUTOIT2013-10-31 10:36:53
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,718

Post » Thu Oct 31, 2013 10:45 am

But those tutorials doesn't work for Platformer object, right?
B
11
S
2
G
2
Posts: 62
Reputation: 2,153

Post » Thu Oct 31, 2013 10:47 am

what I want to make is Multiplayer Games with Join Room System.
I've read those tutorial, but still doesn't give me any lead.
I think I need more examples, especially for Platformer Object..
a simple ones would be nice.. If u don't mind?
B
11
S
2
G
2
Posts: 62
Reputation: 2,153

Post » Thu Oct 31, 2013 12:08 pm


Unfortunately there is no simple solution to what you want.
You will have to create the back end stuff. (not going to lie to you, this is a lot of work) I don't think C2 could even do something like that by itself.You are going to have to code the whole games room system and plug your game into it.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,718

Post » Thu Oct 31, 2013 12:25 pm

Absolutely..
But now I move to CO-OP Multiplayer Game Project using Twin USB Joystick,
Do you have any lead??

B
11
S
2
G
2
Posts: 62
Reputation: 2,153

Post » Thu Oct 31, 2013 1:22 pm

Sorry don't know about joystick. I am designing with air mouse with smart tv's and multiple players/multiple households.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,718

Previous

Return to Open Topic

Who is online

Users browsing this forum: mikejg101 and 12 guests