multiplayer bug ?

Discussion and feedback on Construct 2

Post » Sat Jul 25, 2015 6:58 pm

hi
in multiplayer i want to check if game is disconnected so reconnect that again.
after host and peer connected to each other i have no more "is connected" or "is logged in" work or ...
but :
i can use "is in room" condition for check if my peer is connected to host
but how can i check if my host game is connected ? since host think it always in room !! but the other players can not join in that host because it not connected to signalling server !
__
you can test this in real time multiplayer example
enter game and after connecting just disable your internet and wait for 5-70 sec then connect to internet
and you will see sometimes "on signalling disconnected" not working!!!!!
so in my server how can i check if its disconnect then connect again !?
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Post » Sat Jul 25, 2015 7:52 pm

@Ashley can you answer what i must do ?!
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Post » Sat Jul 25, 2015 10:55 pm

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