Multiplayer CCG Alpha.

Show us your works in progress and request feedback

Post » Wed Dec 17, 2014 2:09 pm

Hey all.

Ive been working on a multiplayer CCG. Still lacking a lot of graphics and effects but it is playable.


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It's a fairly simple game to pick up, 40 cards total and up to 4 of each card per deck. You play spells and summon allies onto a small battlefield grid to reduce the opposing summoner's health to 0. I've put together a tiny manual that basically covers everything you need to know so it's worth breezing over it if you are going to give it a try.




Gaining mana : You gain mana by sacrificing cards instead of playing them.
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Playing a card :
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Controlling allies on the battlefield : When your turn begins, allies must move before they attack.
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Extra info/Tips :
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That's about it. You can open two browsers side by side if you want to challenge yourself, if not send the link to a friend and duke it out with them instead. I am still in the process of making the game more intuitive but would love some feedback!

Play Me: https://db.tt/COsyxwJR (Full screen for the best experience).

*Firefox users there is currently a bug with audio volume settings so your might want to turn your speakers down.
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Post » Wed Dec 17, 2014 2:10 pm

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The Editor. Click the number tabs at the top to switch between cards of different cost.
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Drag and drop cards from the top down into the custom deck area (or vice versa). Once a deck reaches 40 cards it will automatically save and become selectable when the battle commences. Click on the disk icon to save partial progress or the "C" button to clear the deck. You can currently have up to 3 custom decks, access them by clicking on the corresponding number at the bottom of the editor.


Preconstructed decks available:

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Post » Wed Dec 17, 2014 5:58 pm

Looks wonderful! I will definitely have to try this soon. Is it using the Multiplayer plugin?
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Post » Thu Dec 18, 2014 12:22 pm

Thanks Dj. Yeah its using the multiplayer object. :)
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Post » Thu Dec 18, 2014 4:52 pm

Good work. One to watch.
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Post » Wed Jan 07, 2015 9:41 am

Version 1.2!

Works on windows 8.1 Tablet (Thanks for testing and giving feedback Tekkendp!)

Made a small adjustment so that a unit's attack and health rating show when you hover the cursor over the tile they are standing on. Now you don't have to play with a bunch of ugly numbers on the screen at all times. Fixed the walking animation for all units to sync properly between tiles.

Added 10 more cards for a second deck for player 2 so no more mirror match up.

Added some graphics to the creature cards (still a work in progress, experimenting for a style that fits).
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Post » Wed Jan 07, 2015 11:05 am

very nice work man!
Open for Commission, contact email > [email protected]



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Post » Wed Jan 07, 2015 1:23 pm

Super awesome! Keep it up!
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Post » Thu Jan 08, 2015 12:33 am

Thanks guys :)
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Post » Fri Jan 09, 2015 7:35 pm

Awesome art style
Interesting concept

Really looking forward to this one.

The only thing i would recommend to you for now is that you add a simple tutorial or something similiar before releasing the game.

I was kinda confused at the beginning on how you're using some cards.
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