Multiplayer CCG Alpha.

Show us your works in progress and request feedback

Post » Sat Jan 10, 2015 4:23 am

I agree with you Everade. Will definitely have tutorials explaining game mechanics and in-game tips that can be toggled off.

Thanks for the feedback!
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Post » Sun Jan 11, 2015 3:38 am

Great isnt enough. Congratulations!
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Post » Sun Jan 11, 2015 10:03 am

Amazing work . . .
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Post » Sun Jan 11, 2015 12:13 pm

This looks fantastic!:-) really need to try it!
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Post » Wed Jan 14, 2015 12:57 am

Thank you guys, I really appreciate it.
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Post » Mon Jan 26, 2015 5:47 am

Version 1.3!

Fixed a couple of bugs with the creature auras (cards with an aura have an active effect when on the field, if the unit dies the effect is goes with it).

Added 10 more cards for a third deck and a temporary selection menu so players are able to choose which one they want to play with when the game starts.

It should now continue to work when either player minimises the browser for a short time (still ironing out a few kinks with though).

Added some in-game tips to help players get with the flow of the game easier. Will add a toggle for this in a future update.

Made a change so now if you select an enemy tile while its your turn the movement range for that unit shows up. Should make things easier when planning your own moves. Still more to do along these lines but it's a start.
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Post » Tue Jan 27, 2015 3:28 pm

This is looking great. Any plans for a single player version?
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Post » Tue Jan 27, 2015 4:35 pm

looks great! :)
Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Thu Jan 29, 2015 2:13 am

Thanks for the interest guys. Robotcentaur, there is a couple of single player elements that I would like to add once I am satisfied with the multiplayer experience. I'm thinking something along the lines of a challenge/light-story mode where you take your deck and play it across a few stages until you reach a boss.
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Post » Thu Jan 29, 2015 10:32 pm

Nice~!
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