Multiplayer connection problem between Android and PC.

Bugs will be moved here once resolved.

Post » Mon Jun 15, 2015 4:19 pm

Problem Description
Peer to peer multiplayer connection between an android device running chrome and PC doesn't seem to be working properly. Android to Android is fine and PC to PC is fine. What happens is a connection is made but then after a few seconds the peer is kicked.

The ghost shooter demo hosted by your server is working fine.

Attach a Capx
Can be seen by using the real time example template (ghost shooter).

Description of Capx
____ Concise description of what this CapX does ____

Steps to Reproduce Bug
  • Step 1 Make the host connection either a PC or android device.
  • Step 2 Connect with the other.

Observed Result
The drop should occur within seconds of connecting.

Expected Result
The last time I checked (maybe a month ago) I was able to connect between android and PC without issue.

Affected Browsers
  • Chrome: (YES)

Operating System and Service Pack
windows 7 64 bit Service pack 1

Construct 2 Version ID
r207
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Post » Thu Jun 18, 2015 4:10 pm

Closing, this is problem with the network connectivity which is affected by a myriad of issues (NAT, carrier networking, etc) and not a Construct 2 bug.
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