Multiplayer + Edge = !Connecting to Signalling Server

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Post » Wed Nov 30, 2016 6:00 pm

Problem Description
The Multiplayer plugin does not connect to the signalling server in MS Edge.

Attach a Capx
capx

Description of Capx
A simple capx to log into the signalling server.

Steps to Reproduce Bug
  • Run the layout.

Observed Result
The message stagnates at attempting to log to the signalling server.

Expected Result
The plugin should log into the signalling server.

Affected Browsers
  • Chrome: (NO)
  • FireFox: (NO)
  • Edge: (YES)

Operating System and Service Pack
W10 x64.

Construct 2 Version ID
r240 64 bit.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Wed Nov 30, 2016 7:34 pm

Pretty sure Edge still doesn't fully support WebRTC, which is what the native Multiplayer plugin uses.
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Post » Wed Nov 30, 2016 8:03 pm

@digitalsoapbox - bah! I fear you could well be correct! Nothing's mentioned in the manual... and although MS has blogged about this being in their Edge roadmap, it may well still be over the horizon.

There I was looking for an export option that didn't rely on Chrome and it's (since 2014) vsync / jank problems.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Tue Dec 20, 2016 5:57 pm

Edge has WebRTC media support but not DataChannels, so it still doesn't support multiplayer.
Scirra Founder
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