Multiplayer Event: on message arrived

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Post » Tue Mar 25, 2014 9:35 am

@xoros

Or I could made a sync-function first. The sync-function is just a funcition-like interface, which could trigger "condition:on function" for each player , include sender itself.
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Post » Tue Mar 25, 2014 9:42 am

@rexrainbow
That would be great, sync-function from your bottleneck plugin was very useful.
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Post » Tue Mar 25, 2014 4:38 pm

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Post » Tue Mar 25, 2014 4:49 pm

@rexrainbow
Thank you very much
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