Multiplayer Help

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Post » Tue Sep 01, 2015 7:48 pm

Hi, I've been trying to recreate a simple version of the real-time multiplayer game example. Here's my capx There's something weird going on when the peer object is created, I've been staring at it and comparing it for a while and cant find the problem. You will see what i mean if you load up the project, it seems to create two instances of itself.

I'm very new to this program, and creating games in general. If someone could explain in newbie terms what is happening, that would be awesome.

Im also planning on adding projectiles (rather than the laser in the tutorial project). Would i approach this the same way as the direction inputs, by sending the position?

Thanks in advance for your guidance.
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Post » Tue Sep 01, 2015 8:12 pm

Sync the peer object ,

The host will create a new object for the peer.

So just on the peer group destroy the peer object.
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