[Multiplayer] How do I spawn bullets for peer first?

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Post » Sat Mar 22, 2014 11:58 pm

On my multiplayer game I want a bullet to spawn when they press a button, and then it is sent to the host through the sync method.

The problem is that the bullet is spawned for everyone, so even though the player spawns it first to get rid of the seeming lag, another bullet spawns a quarter of a second later. How do I stop this from happening?
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Post » Tue Mar 25, 2014 1:29 am

Bump I really need help
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